![]() ![]() ![]() One is by equipping accessories, the second is by ranking them up, and the third is by Mutation. Personas do not level up, however their stats boost through three methods. In Eternal Punishment, using a heal will automatically gain you one tick on the bar, so healing makes you rank faster in that game. In the PS1 version, each time you summon them two times, the bar will fill in one of the ticks green. ![]() You will see a bar underneath their rank number, which represents how many more times they need to be used to rank up. Each Persona has 8 ranks, and you gain ranks by using them in combat. You get different party members in Eternal Punishment, so the Arcana affinities for those characters are different. Everyone has best affinity with the Fool Arcana, everyone is at minimum Good with the Minor Arcana Personas, nobody has Good affinity with the Tower Arcana, and everyone has Bad Affinity with the Devil Arcana except for Eikichi in Innocent Sin. It goes from Worst -> Bad -> Normal -> Good -> Great, and there are a few exceptions to the rule. Each party member can equip different Personas, but everyone has different affinities for each Arcana. It's done in a menu called "Strategy", or the "Fight" option in the PSP version, where you choose to either have your party member use their weapon or use their Persona. Combat is done by choosing what your party member does before you make your move instead of going automatically. Links, a very minor relationship option in Innocent Sin (opens up a combo contact depending on your choice), all of the character development is done excellently through the story, and you can learn a lot about your party members by talking to them while in a non-combat area.Ĭombat is vastly different. ![]() There are no social elements to the games. I know the games like the back of my hand, so I can give you a lot of advice about it. Both games stand as my favourite Persona titles, but I do have to say for people who started with P3 and P4 is that it's an entirely different experience. ![]()
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